Glenn brings a 25-year career experience in full-stack AR/VR systems developed through to commercial products. With a core interest and passion for spatial sound, and the deep link to human perception and presence, Glenn has also research and philanthropy activities in the field. The engagement in spatial awareness through sound is an on-ramp to curiosity, design, science, engineering, art, and a rich way of augmenting perception and connecting people.
In 1995, as part of Lake Technology (an Australian start-up) Glenn worked to pioneer real-time interactive spatial sound for VR and information displays. The budget and application areas in defense, space, psychology, and entertainment drove work to create the core of binaural rendering systems, adopted after its acquisition as Dolby Headphone. As a founding investor for SeeingMachines in 2000, Glenn grew the company as COO from start to around 40 employees, and whilst ahead of the market, saw the emergence of the leading vision-based human-machine interface based on optical SLAM. From 2004, he worked as a start-up advisor, with personal research work in perception and spatial information theory. In 2006, Glenn re-joined the team at Dolby Laboratories and rose to become the Principal Architect of Convergence, leading both strategic initiatives and deep research. Glenn remains Dolby’s highest volume patent author, with 121 families and 200 granted patents. During his time at Dolby, Glenn also championed and led the audio algorithm design for Dolby Voice, and contributed IP to Dolby Atmos and Dolby Vision. Other work included many internal AR and VR projects, design and tuning of Dolby Dimension audio stack, and instigating Dolby Orchestrated Play and Listen, a strategic initiative that led Dolby into intelligent smart speakers.
Since leaving Dolby in 2019, Glenn has dedicated time to developing DickinsAudio, a largely philanthropic venture to create more accessible spatial sound systems at research level performance. From 2020 to 2022 he was also the Platform Architect for Dante by Audinate, networked audio, and video over IP.