Unity Audio Software Engineer

Remote, local, relocation to Australia

Contract

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Role Overview

Required

Experience in building immersive audio soundscapes and UI/UX for games or AR/VR applications in Unity.
Demonstrated programming proficiency in C# or C++.
Professional programming experience building real-time, performance sensitive systems.
Passion for audio experiences, specifically in improving the user experience.
Proven track record of software development experience, including shipping one or more products.
Intellectual curiosity and history of constant learning or skills building

Preferred

Background in DSP, signal processing, and audio spatialization.
Experience with Wwise or FMOD.
Personal or professional insight into living with disability
Academic or research work in spatial audio or psychoacoustics
Experience developing for mobile platforms (iOS, Android).
Proficiency in Matlab or Python.
Previous experience or interest in working in a startup environment
Demonstrated Interest in research translation or development of novel techniques and approaches to spatial audio or sound design.
Personal or professional insight into living with disability

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